home *** CD-ROM | disk | FTP | other *** search
- DITL_200.txt
- # 9 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=171 y1=169 x2=243 y2=193
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=50 y1=170 x2=122 y2=192
- # text: "Cancel"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=40 y1=10 x2=255 y2=27
- # text: "Select a Different Background"
- # item 3: RADIO_BUTTON (0x06) enabled
- # bounds: x1=110 y1=40 x2=166 y2=56
- # text: "Black"
- # item 4: RADIO_BUTTON (0x06) enabled
- # bounds: x1=110 y1=65 x2=198 y2=81
- # text: "Dark Gray"
- # item 5: RADIO_BUTTON (0x06) enabled
- # bounds: x1=110 y1=90 x2=158 y2=106
- # text: "Gray"
- # item 6: RADIO_BUTTON (0x06) enabled
- # bounds: x1=110 y1=115 x2=198 y2=131
- # text: "Light Gray"
- # item 7: RADIO_BUTTON (0x06) enabled
- # bounds: x1=110 y1=140 x2=166 y2=156
- # text: "White"
- # item 8: CUSTOM (0x80) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # data: "NE"
-
-
- DITL_201.txt
- # 11 entries
- # item 0: CUSTOM (0x00) enabled
- # bounds: x1=1 y1=0 x2=317 y2=287
- # data: 9830
- # item 1: TEXT (0x88) disabled
- # bounds: x1=61 y1=9 x2=247 y2=25
- # text: "Mystery Box Version 1.00"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=40 y1=32 x2=256 y2=48
- # text: "Programmed in Consulair Mac C"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=128 y1=64 x2=160 y2=80
- # text: "by"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=97 y1=83 x2=193 y2=99
- # text: "Keith Lambert"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=96 y1=104 x2=195 y2=121
- # text: "June 26, 1986"
- # item 6: ICON (0xA0) disabled
- # bounds: x1=240 y1=80 x2=272 y2=112
- # ICON resource ID: 125
- # item 7: TEXT (0x88) disabled
- # bounds: x1=63 y1=128 x2=231 y2=144
- # text: "This Game is Shareware. "
- # item 8: TEXT (0x88) disabled
- # bounds: x1=16 y1=152 x2=304 y2=184
- # text: "If you like it, Please send any comments you may have along with $5.00 to me at..."
- # item 9: TEXT (0x88) disabled
- # bounds: x1=48 y1=192 x2=280 y2=240
- # text: "3433 Marathon Drive\nSan Diego, California 92123\n{CIS-75076,34} {GENIE-K.Lambert}"
- # item 10: TEXT (0x88) disabled
- # bounds: x1=72 y1=248 x2=233 y2=266
- # text: "Thank You Very Much !"
-
-
- DITL_202.txt
- # 11 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=160 y1=160 x2=232 y2=184
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=40 y1=160 x2=112 y2=184
- # text: "Cancel"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=32 y1=8 x2=248 y2=24
- # text: "Choose Number of Balls to Find"
- # item 3: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=32 x2=160 y2=48
- # text: "2"
- # item 4: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=48 x2=160 y2=64
- # text: "3"
- # item 5: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=64 x2=160 y2=80
- # text: "4"
- # item 6: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=80 x2=160 y2=96
- # text: "5"
- # item 7: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=96 x2=160 y2=112
- # text: "6"
- # item 8: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=112 x2=160 y2=128
- # text: "7"
- # item 9: RADIO_BUTTON (0x06) enabled
- # bounds: x1=128 y1=128 x2=160 y2=144
- # text: "8"
- # item 10: CUSTOM (0x80) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # data: "^ "
-
-
- DITL_203.txt
- # 7 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=112 y1=128 x2=172 y2=148
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=16 y1=128 x2=76 y2=148
- # text: "NO"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=6 y1=16 x2=62 y2=32
- # text: "Sorry,"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=4 y1=39 x2=196 y2=55
- # text: "You Only Guessed ^0 Correct"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=64 x2=176 y2=80
- # text: "Your Score is ^1"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=56 y1=96 x2=152 y2=112
- # text: "Play Again?"
- # item 6: CUSTOM (0x80) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # data: "NE"
-
-
- DITL_204.txt
- # 7 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=112 y1=128 x2=172 y2=148
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=16 y1=128 x2=76 y2=148
- # text: "NO"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=6 y1=16 x2=198 y2=32
- # text: "Congratulations !"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=4 y1=39 x2=196 y2=55
- # text: "You Have Found All the Balls."
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=64 x2=176 y2=80
- # text: "Your Score is ^1"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=56 y1=96 x2=152 y2=112
- # text: "Play Again?"
- # item 6: CUSTOM (0x80) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # data: "NE"
-
-
- DITL_205.txt
- # 22 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=224 y1=208 x2=288 y2=232
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=96 y1=208 x2=160 y2=232
- # text: "Cancel"
- # item 2: EDIT_TEXT (0x10) enabled
- # bounds: x1=88 y1=48 x2=168 y2=64
- # text: "Dumbo1234"
- # item 3: EDIT_TEXT (0x10) enabled
- # bounds: x1=272 y1=48 x2=352 y2=64
- # text: "Dumbo1234"
- # item 4: RADIO_BUTTON (0x06) enabled
- # bounds: x1=16 y1=112 x2=48 y2=128
- # text: "2"
- # item 5: RADIO_BUTTON (0x06) enabled
- # bounds: x1=56 y1=112 x2=88 y2=128
- # text: "3"
- # item 6: RADIO_BUTTON (0x06) enabled
- # bounds: x1=96 y1=112 x2=128 y2=128
- # text: "4"
- # item 7: RADIO_BUTTON (0x06) enabled
- # bounds: x1=136 y1=112 x2=168 y2=128
- # text: "5"
- # item 8: RADIO_BUTTON (0x06) enabled
- # bounds: x1=208 y1=112 x2=240 y2=128
- # text: "2"
- # item 9: RADIO_BUTTON (0x06) enabled
- # bounds: x1=256 y1=112 x2=288 y2=128
- # text: "3"
- # item 10: RADIO_BUTTON (0x06) enabled
- # bounds: x1=304 y1=112 x2=336 y2=128
- # text: "4"
- # item 11: RADIO_BUTTON (0x06) enabled
- # bounds: x1=352 y1=112 x2=384 y2=128
- # text: "5"
- # item 12: RADIO_BUTTON (0x06) enabled
- # bounds: x1=232 y1=136 x2=264 y2=152
- # text: "6"
- # item 13: RADIO_BUTTON (0x06) enabled
- # bounds: x1=280 y1=136 x2=312 y2=152
- # text: "7"
- # item 14: RADIO_BUTTON (0x06) enabled
- # bounds: x1=328 y1=136 x2=360 y2=152
- # text: "8"
- # item 15: CHECKBOX (0x05) enabled
- # bounds: x1=96 y1=168 x2=280 y2=184
- # text: "#Balls same every game"
- # item 16: TEXT (0x88) disabled
- # bounds: x1=120 y1=16 x2=256 y2=32
- # text: "•• Player Names ••"
- # item 17: TEXT (0x88) disabled
- # bounds: x1=20 y1=48 x2=84 y2=64
- # text: "Player 1:"
- # item 18: TEXT (0x88) disabled
- # bounds: x1=204 y1=48 x2=268 y2=64
- # text: "Player 2:"
- # item 19: TEXT (0x88) disabled
- # bounds: x1=24 y1=88 x2=156 y2=106
- # text: "# of Games to Play "
- # item 20: TEXT (0x88) disabled
- # bounds: x1=184 y1=88 x2=392 y2=104
- # text: "# of Balls to Find in First Game"
- # item 21: CUSTOM (0x80) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # data: 6800
-
-
- DITL_206.txt
- # 5 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=64 y1=128 x2=136 y2=152
- # text: "Continue"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=33 y1=0 x2=178 y2=37
- # text: "Congratulations ! \n ^0"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=2 y1=40 x2=194 y2=56
- # text: "You Have Found all the Balls."
- # item 3: TEXT (0x88) disabled
- # bounds: x1=0 y1=64 x2=200 y2=96
- # text: "Your Score for this Round is \n *** ^2 ***"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=104 x2=200 y2=120
- # text: "^3"
-
-
- DITL_207.txt
- # 5 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=56 y1=128 x2=128 y2=152
- # text: "Continue"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=2 y1=5 x2=184 y2=22
- # text: "Sorry... ^0"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=0 y1=32 x2=206 y2=51
- # text: "You only found ^1 of the Balls."
- # item 3: TEXT (0x88) disabled
- # bounds: x1=0 y1=64 x2=190 y2=94
- # text: "Your Score for this Round is\n *** ^2 ***"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=104 x2=200 y2=120
- # text: "^3"
-
-
- DITL_208.txt
- # 4 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=144 y1=96 x2=208 y2=120
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=32 y1=96 x2=96 y2=120
- # text: "Nah"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=32 y1=8 x2=208 y2=24
- # text: "The Match Ended in a Tie !"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=40 y1=48 x2=192 y2=64
- # text: "Play another Match ?"
-
-
- DITL_209.txt
- # 4 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=96 y1=105 x2=156 y2=125
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=16 y1=8 x2=249 y2=26
- # text: "The Big Winner is ^0"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=47 y1=37 x2=223 y2=53
- # text: "With a score of ^1"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=79 y1=70 x2=175 y2=86
- # text: "Good Match !"
-
-
- DITL_227.txt
- # 17 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x84) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=152 y1=8 x2=288 y2=24
- # text: "••• Introduction •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=40 x2=456 y2=56
- # text: " Mystery Box is designed for one or two players. During the one "
- # item 5: TEXT (0x88) disabled
- # bounds: x1=8 y1=56 x2=456 y2=72
- # text: "player game, the player will always be searching for the balls"
- # item 6: TEXT (0x88) disabled
- # bounds: x1=8 y1=72 x2=456 y2=88
- # text: "and the computer will hide them. This can sharpen the skills for "
- # item 7: TEXT (0x88) disabled
- # bounds: x1=8 y1=88 x2=456 y2=104
- # text: "future matches against other players."
- # item 8: TEXT (0x88) disabled
- # bounds: x1=8 y1=104 x2=456 y2=120
- # text: " The two player game may be played in a seek only version or in "
- # item 9: TEXT (0x88) disabled
- # bounds: x1=8 y1=120 x2=456 y2=136
- # text: "a hide and seek version. During the seek only game the computer"
- # item 10: TEXT (0x88) disabled
- # bounds: x1=8 y1=136 x2=456 y2=152
- # text: "will do all the hiding of the balls and the players compete for"
- # item 11: TEXT (0x88) disabled
- # bounds: x1=8 y1=152 x2=456 y2=168
- # text: "highest score by just finding the hidden balls. In the hide and seek"
- # item 12: TEXT (0x88) disabled
- # bounds: x1=8 y1=168 x2=456 y2=184
- # text: "game. Each player hides balls and the other player attempts to"
- # item 13: TEXT (0x88) disabled
- # bounds: x1=8 y1=184 x2=456 y2=200
- # text: "find them. Then players switch positions and the other hides."
- # item 14: TEXT (0x88) disabled
- # bounds: x1=8 y1=200 x2=456 y2=216
- # text: " The game can be played with 2 to 8 balls, with 2 being the"
- # item 15: TEXT (0x88) disabled
- # bounds: x1=8 y1=216 x2=456 y2=232
- # text: "easiest and 8 the hardest. When playing the 2 player game"
- # item 16: TEXT (0x88) disabled
- # bounds: x1=8 y1=232 x2=456 y2=248
- # text: "players may select from 2 to 5 sets to play for their match."
-
-
- DITL_228.txt
- # 16 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=152 y1=8 x2=336 y2=24
- # text: "••• Object of the Game •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=40 x2=448 y2=56
- # text: " The object of the game is to find all the hidden balls inside the"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=8 y1=56 x2=448 y2=72
- # text: "Mystery Box with the least amount of clues thereby getting the"
- # item 6: TEXT (0x88) disabled
- # bounds: x1=8 y1=72 x2=448 y2=88
- # text: "highest score. The player with the highest score at the end of "
- # item 7: TEXT (0x88) disabled
- # bounds: x1=8 y1=88 x2=448 y2=104
- # text: "the game is the Winner !"
- # item 8: TEXT (0x88) disabled
- # bounds: x1=8 y1=104 x2=448 y2=120
- # text: " During the solitare version, the player is competing against"
- # item 9: TEXT (0x88) disabled
- # bounds: x1=8 y1=120 x2=448 y2=136
- # text: "himself and the points are still displayed for reference."
- # item 10: TEXT (0x88) disabled
- # bounds: x1=8 y1=136 x2=448 y2=152
- # text: " In order to find the hidden balls, players must fire imaginary"
- # item 11: TEXT (0x88) disabled
- # bounds: x1=8 y1=168 x2=448 y2=184
- # text: "clues as to the location of the hidden balls. Once the location"
- # item 12: TEXT (0x88) disabled
- # bounds: x1=8 y1=152 x2=448 y2=168
- # text: "rays into the box. These rays act in precise ways and will give"
- # item 13: TEXT (0x88) disabled
- # bounds: x1=8 y1=184 x2=448 y2=200
- # text: "of all the balls is determined, the player makes his guess and "
- # item 14: TEXT (0x88) disabled
- # bounds: x1=8 y1=200 x2=448 y2=216
- # text: "receives points for correctly placed balls, but looses points"
- # item 15: TEXT (0x88) disabled
- # bounds: x1=8 y1=216 x2=448 y2=232
- # text: "for incorrectly placed balls."
-
-
- DITL_229.txt
- # 16 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=144 y1=8 x2=328 y2=24
- # text: "••• Movement of Rays •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=8 y1=40 x2=456 y2=56
- # text: " The imaginary rays act in precise manners and can only do "
- # item 5: TEXT (0x88) disabled
- # bounds: x1=8 y1=56 x2=456 y2=72
- # text: "three things once they enter the box."
- # item 6: TEXT (0x88) disabled
- # bounds: x1=8 y1=72 x2=456 y2=88
- # text: " 1) Stay in the box. •ABSORBED•"
- # item 7: TEXT (0x88) disabled
- # bounds: x1=8 y1=88 x2=456 y2=104
- # text: " 2) Exit exactly where it entered. •RETURNED•"
- # item 8: TEXT (0x88) disabled
- # bounds: x1=8 y1=104 x2=456 y2=120
- # text: " 3) Exit at a different location. •DEFLECTED•"
- # item 9: TEXT (0x88) disabled
- # bounds: x1=8 y1=128 x2=456 y2=144
- # text: "The ray has always travels in a straight line, but its course can be"
- # item 10: TEXT (0x88) disabled
- # bounds: x1=8 y1=144 x2=456 y2=160
- # text: "changed by interaction with other balls. A ray cannot pass directly"
- # item 11: TEXT (0x88) disabled
- # bounds: x1=8 y1=160 x2=456 y2=176
- # text: "by a ball, instead it is deflected 90° away from the nearest corner."
- # item 12: TEXT (0x88) disabled
- # bounds: x1=8 y1=176 x2=456 y2=192
- # text: "If the ray is approaching from the right, then it is deflected to the"
- # item 13: TEXT (0x88) disabled
- # bounds: x1=8 y1=192 x2=456 y2=208
- # text: "right. If approaches from the left, it is deflected to the left."
- # item 14: TEXT (0x88) disabled
- # bounds: x1=8 y1=208 x2=456 y2=224
- # text: "Multiple deflections can cause very interesing effects and "
- # item 15: TEXT (0x88) disabled
- # bounds: x1=8 y1=224 x2=456 y2=240
- # text: "illusions."
-
-
- DITL_230.txt
- # 4 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: PICTURE (0xC0) disabled
- # bounds: x1=10 y1=7 x2=453 y2=247
- # PICT resource ID: 200
-
-
- DITL_231.txt
- # 17 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=152 y1=8 x2=304 y2=24
- # text: "••• Scoring Points •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=16 y1=40 x2=464 y2=56
- # text: " Points are scored at the end of each game. Points will be added"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=16 y1=56 x2=464 y2=72
- # text: "to a players score for correctly determining the placement of "
- # item 6: TEXT (0x88) disabled
- # bounds: x1=16 y1=72 x2=464 y2=88
- # text: "the hidden balls. Points will be subtracted for incorrectly "
- # item 7: TEXT (0x88) disabled
- # bounds: x1=16 y1=88 x2=464 y2=104
- # text: "guessed balls and for EACH marker showing on the board. "
- # item 8: TEXT (0x88) disabled
- # bounds: x1=16 y1=104 x2=464 y2=120
- # text: " The FIRST marker costs 1 point and EACH additional marker"
- # item 9: TEXT (0x88) disabled
- # bounds: x1=16 y1=120 x2=464 y2=136
- # text: "costs 1 more than the previous one did. If there are 10 markers on"
- # item 10: TEXT (0x88) disabled
- # bounds: x1=16 y1=136 x2=464 y2=152
- # text: "the board then the total points subtracted are..."
- # item 11: TEXT (0x88) disabled
- # bounds: x1=16 y1=152 x2=464 y2=168
- # text: " 1+2+3+4+5+6+7+8+9+10 or 55 points"
- # item 12: TEXT (0x88) disabled
- # bounds: x1=16 y1=168 x2=464 y2=184
- # text: " Points for each Correct and Incorrect ball location are dependent"
- # item 13: TEXT (0x88) disabled
- # bounds: x1=16 y1=184 x2=464 y2=200
- # text: "on the number of balls currently in play."
- # item 14: TEXT (0x88) disabled
- # bounds: x1=16 y1=200 x2=464 y2=216
- # text: "Balls in Play 2 3 4 5 6 7 8"
- # item 15: TEXT (0x88) disabled
- # bounds: x1=16 y1=216 x2=464 y2=232
- # text: "Correct : +50 +75 +100 +125 +150 +175 +200"
- # item 16: TEXT (0x88) disabled
- # bounds: x1=16 y1=232 x2=464 y2=248
- # text: "Incorrect: -25 -37 -50 -62 -75 -87 -100"
-
-
- DITL_232.txt
- # 13 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=152 y1=8 x2=304 y2=24
- # text: "••• Scoring Points •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=16 y1=40 x2=464 y2=56
- # text: "Therefore the more balls that are used in the game the higher the"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=16 y1=56 x2=464 y2=72
- # text: "possible score. However, the game becomes harder and the "
- # item 6: TEXT (0x88) disabled
- # bounds: x1=16 y1=72 x2=464 y2=88
- # text: "possibility of incorrectly guessing a balls location increases."
- # item 7: TEXT (0x88) disabled
- # bounds: x1=16 y1=104 x2=464 y2=120
- # text: "As the game is in progress the Maximum possible score is shown"
- # item 8: TEXT (0x88) disabled
- # bounds: x1=16 y1=120 x2=464 y2=136
- # text: "in the upper right. This is the highest score possible at that "
- # item 9: TEXT (0x88) disabled
- # bounds: x1=16 y1=136 x2=464 y2=152
- # text: "point in the game assuming all the balls are placed correctly."
- # item 10: TEXT (0x88) disabled
- # bounds: x1=16 y1=160 x2=464 y2=176
- # text: " The Maximum scores for each level is as follows:"
- # item 11: TEXT (0x88) disabled
- # bounds: x1=16 y1=184 x2=464 y2=200
- # text: "# of Balls 2 3 4 5 6 7 8"
- # item 12: TEXT (0x88) disabled
- # bounds: x1=16 y1=200 x2=464 y2=216
- # text: "Max Score 100 225 400 625 900 1225 1600"
-
-
- DITL_233.txt
- # 16 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=200 y1=264 x2=272 y2=288
- # text: "Next"
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=136 y1=8 x2=328 y2=24
- # text: "••• Playing Mystery Box •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=16 y1=40 x2=464 y2=56
- # text: " Playing Mystery box is easy. Just select the type of game to play"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=16 y1=56 x2=464 y2=72
- # text: "from the game menu. If you are playing solitare all you need to do"
- # item 6: TEXT (0x88) disabled
- # bounds: x1=16 y1=72 x2=464 y2=88
- # text: "is select the number of balls to find from the dialog box."
- # item 7: TEXT (0x88) disabled
- # bounds: x1=16 y1=88 x2=464 y2=104
- # text: " If you are playing 2 player then you need to decide how many "
- # item 8: TEXT (0x88) disabled
- # bounds: x1=16 y1=104 x2=464 y2=120
- # text: "games are to be in the match and how many balls are used in the "
- # item 9: TEXT (0x88) disabled
- # bounds: x1=16 y1=120 x2=464 y2=136
- # text: "first game of the match. If you want to play with the same"
- # item 10: TEXT (0x88) disabled
- # bounds: x1=16 y1=136 x2=464 y2=152
- # text: "amount of balls the entire match, keep the Balls Constant box on."
- # item 11: TEXT (0x88) disabled
- # bounds: x1=16 y1=152 x2=464 y2=168
- # text: "Otherwise you can choose to change the number of balls to find"
- # item 12: TEXT (0x88) disabled
- # bounds: x1=16 y1=168 x2=464 y2=184
- # text: "between games. You may also enter the player names."
- # item 13: TEXT (0x88) disabled
- # bounds: x1=16 y1=192 x2=464 y2=208
- # text: "To fire a ray into the box, simply click on one of the 32 boxes along"
- # item 14: TEXT (0x88) disabled
- # bounds: x1=16 y1=208 x2=464 y2=224
- # text: "the edge of the box. The resulting marker(s) will be displayed."
- # item 15: TEXT (0x88) disabled
- # bounds: x1=16 y1=224 x2=464 y2=240
- # text: "These markers are your clues to finding the hidden balls."
-
-
- DITL_234.txt
- # 17 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=352 y1=264 x2=424 y2=288
- # text: "Done"
- # item 1: BUTTON (0x84) disabled
- # bounds: x1=0 y1=0 x2=0 y2=0
- # text: ""
- # item 2: BUTTON (0x04) enabled
- # bounds: x1=40 y1=264 x2=112 y2=288
- # text: "Previous"
- # item 3: TEXT (0x88) disabled
- # bounds: x1=136 y1=8 x2=328 y2=24
- # text: "••• Playing Mystery Box •••"
- # item 4: TEXT (0x88) disabled
- # bounds: x1=16 y1=40 x2=464 y2=56
- # text: " If you want to help yourself visualize the hidden balls location,"
- # item 5: TEXT (0x88) disabled
- # bounds: x1=16 y1=56 x2=464 y2=72
- # text: "just drag one of the balls out of the box on the right labeled"
- # item 6: TEXT (0x88) disabled
- # bounds: x1=16 y1=72 x2=464 y2=88
- # text: "(# of Balls to Play) into the inner grid of the board. This does not"
- # item 7: TEXT (0x88) disabled
- # bounds: x1=16 y1=88 x2=464 y2=104
- # text: "cost any points and is just used to aid the player. "
- # item 8: TEXT (0x88) disabled
- # bounds: x1=16 y1=104 x2=464 y2=120
- # text: " If you want to remove a ball from the inner grid, you must hold "
- # item 9: TEXT (0x88) disabled
- # bounds: x1=16 y1=120 x2=464 y2=136
- # text: "down the shift key and click on the ball you want to remove."
- # item 10: TEXT (0x88) disabled
- # bounds: x1=16 y1=136 x2=464 y2=152
- # text: "When you are ready to make your guess make sure you have all the"
- # item 11: TEXT (0x88) disabled
- # bounds: x1=16 y1=152 x2=464 y2=168
- # text: "the balls positioned where you want them on the grid and select"
- # item 12: TEXT (0x88) disabled
- # bounds: x1=16 y1=168 x2=464 y2=184
- # text: "(Make Guess) from the game menu."
- # item 13: TEXT (0x88) disabled
- # bounds: x1=16 y1=184 x2=464 y2=200
- # text: " If you are playing solitare you will be shown your score and asked "
- # item 14: TEXT (0x88) disabled
- # bounds: x1=16 y1=200 x2=464 y2=216
- # text: "asked if you want to play again. If you are playing a match then the "
- # item 15: TEXT (0x88) disabled
- # bounds: x1=16 y1=216 x2=464 y2=232
- # text: "your score is shown and the next player has his turn or the game is"
- # item 16: TEXT (0x88) disabled
- # bounds: x1=16 y1=232 x2=464 y2=248
- # text: "is ended and a Winner is determined."
-
-
- DITL_302.txt
- # 2 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=130 y1=105 x2=194 y2=129
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=36 y1=64 x2=334 y2=80
- # text: "^0"
-
-
- DITL_304.txt
- # 2 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=147 y1=106 x2=211 y2=130
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=5 y1=61 x2=362 y2=93
- # text: "^0"
-
-
-